|
Post by Mordiego on May 14, 2008 20:12:07 GMT
Looks like Ele is gonna win, thought it would as its probably the one profession we all have... lol. even I have one but imagine 8 Searing Flames in one spot!! or 8 Earthquakes!
|
|
|
Post by morgan on May 14, 2008 21:01:36 GMT
definately fast death
|
|
|
Post by dyadic on May 15, 2008 9:05:13 GMT
well, i have all professions now but i chose those that i think that could be more challenging, paragon and ritualist i guess it will be really nice to setup any kind of team
|
|
|
Post by dissidentsouth on May 15, 2008 23:06:11 GMT
lol dyadic, i actually think them 2 may be some of the easiest we'd all have great energy from shouts etc, good healing and prot skills from para and rits. imo, i think mesmer and sin and warrior would be the hardest, regarding keeping a team alive if things go pear shaped, but seeing as hardly any of us have mesmers, i dont think that'll happen in a long time. looks like ele's or para's would win tho. the gvg/pvp match or whatever it was, with 8 e/a's shadow stepping and shockwaving was absolutely awsome, owned a team soooooo quickly it was unreal.
|
|
|
Post by Dargan Nightwynd on May 16, 2008 1:15:56 GMT
I also agree that paragons and rits synergize nicely in single prof teams. In fact, most of the gimmick teams in HA/GvG use single prof like iway (w/r), zergway (paras), rit spike, trapper teams, etc. to good effect. They all capitalize on a few strong characteristics of the chosen profession while sacrificing flexibility. However the disadvantages can be circumvented if planned correctly for the current metagame (or for us, the type of mobs). That's why gimmicks can be so powerful against the right opponents but then completely fail against someone who can counter one or two skills in their bar. It looks like Eles will cross the line first. As for paras...I'll need to conjure up one though...or let Steelman host that one
|
|
|
Post by morgan on May 16, 2008 6:20:06 GMT
Lol....this event has given me a good way of avoiding my work I speant some time yesterday throwing together a (first draft) of an ele team build. I have no idea if it would work and I'm not the most experienced Ele so theres bound to be some glaringly obvious noob mistakes, especially with regards to energy management Anywho..heres the link CLICK MEI know things like the Fire ele's could easily be based around a different elite and like i said, I only did this coz i was bored of chemistry so I wont be offended if you all think its sh*t and should be scrapped EDIT: lol i just realised I completly ignored PvE skills (other than norn blessings) so theres a load of extra skills to think about
|
|
|
Post by bloody on May 16, 2008 8:32:18 GMT
I can do anything :-) muahaha. But alas, I'll be out of town participating in a democratic convention :-) sigh... anyone need to borrow my acct? :-) just leave me the drops, muahaha
|
|
|
Post by Fury on May 16, 2008 9:12:01 GMT
woot, back home tonight...i can start workin on fury to get him skills.
any idea what role each of us has to play with certain builds etc?
|
|
|
Post by dissidentsouth on May 16, 2008 12:12:56 GMT
lol nice builds morgan, only problem (imo) are the healers. masters of magic wont give enough energy management, and i cant really see many more ele elites that will help with that (other than ether prodigy i think (gives 2 energy for each points of energy you have, costs 25energy to start with) so things might get a bit hairy, although with a high pool of energy management, things could go pretty well with power healers, but im sure with a team of ele's debating on it we'll sort it out soon ^^ also, with the tank, as it is not 100% guarentee'd that they will always be the center of attention, especially if we are using AOE for longer than 3 seconds, chances are the tank will be left chasing the mob aswell, maybe a KD skill or shockwave to couple up with unsteady ground. but, who knwos ^^^^
|
|
|
Post by Dargan Nightwynd on May 16, 2008 15:00:10 GMT
IMO Ether Prodigy is far better for energy management for the healers/protectors than Master of Magic. The energy gain is brutal so it's excellent for high cost skills like Heal Party, Extinguish and Aegis. Using several eles, we can chain these skills together so that the party is immune to Disease, gets healed pretty quickly and becomes hard to hit in melee. The burning condition causes scatter so it would be good to use snares if we plan to combine lots of SF for damage. For the tank we can use snares like Grasping Earth, Frozen Burst or Ward against Foes to make sure the mobs won't scatter very quickly. The Water ele can spam Deep Freeze and Ice spikes to keep them all put. We could go for a Warder build ourselves (like they do in GvG) but that would make us somewhat vulnerable to heavy AoE...it might still work nicely though. In that case, make a E/Rt with some spirits might make a lot of difference. If SF eles are involved, a E/P with They're on Fire will be useful too! ToF is Leadership linked so this wouldn't work Ah...ideas I'll write some more later on.
|
|